Service Sandbox
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Co-create digital services ●Hands-on, layered, tangible ●12 layers, one board ●Co-create digital services ●Hands-on, layered, tangible ●12 layers, one board ●Co-create digital services ●Hands-on, layered, tangible ●12 layers, one board ●Co-create digital services ●Hands-on, layered, tangible ●12 layers, one board ●Co-create digital services ●Hands-on, layered, tangible ●12 layers, one board ●Co-create digital services ●Hands-on, layered, tangible ●12 layers, one board ●
Service Sandbox

A tangible co-creation toolkit. Twelve layers — places, people, devices, sensors, encounters — that help teams design digital services together.

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  • The method
  • 12 layers
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© 2026 Service SandboxConcept by Jane Vita
Co-creation toolkit

Design
services
you can touch.

Service Sandbox is a tangible toolkit. Twelve layers of cards help teams co-create digital services from the ground up — the place, the people, the devices, the encounters.

See the method
Workshop board with the Service Sandbox cards arranged across room layouts
12 layers / 1 board
Hands-on●Layered●Tangible●Co-created●Open

Make the
invisible
system visible.

01

Together

Bring people into the same room and into the same artefact. Cards level the conversation.

02

Concrete

Every session ends with something you can photograph, ship, and keep building from.

03

Layered

Place by place, persona by persona, sensor by sensor — the system reveals itself.

Toolkit

Twelve layers.
One board.

Browse all
01

Spatial Context

Place tiles & rooms

02

Personas

People experiencing the service

03

Personal Devices

Gathering personal information

04

Home Appliances

Daily, contextual objects

05

Value Creation Themes

Why people show up

06

Sensors & Detectors

Detect & measure

07

Interface Devices

Interacting with machines

08

Connectivity Devices

Connecting machines & data

09

Interactions

Building the relationship

10

Environmental Encounters

Because external factors matter

11

Social, Cultural, Legal & Ethical

Surrounding contexts

12

Experience Hierarchy

Levelling the experience up

Browse all layers
Yellow interface device cards spread on a green surfaceDecks

Every layer
is a deck
of cards.

Each card is a context, a device, a sensor, an encounter — a concrete building block. Mix decks, place them on the board, and the service composes itself in front of you.

Browse the decks
Environmental encounter cards on a yellow backgroundContext

What if it
rains? snows?
is night?

Environmental, social, cultural, legal, and ethical encounters reshape every service. The Sandbox makes them part of the conversation — never an afterthought.

Hierarchy

From a single
interaction to
the whole life.

Service Sandbox uses an experience hierarchy that scales from a single tap to the broader story of someone's day, week, and life with the service.

Read the method
Experience hierarchy diagram from the Service Sandbox

Run a Sandbox
with us.

We facilitate hands-on sessions for product teams, design studios, and university classes. Tell us what you are working on — we will bring the cards.

Download the kit